I have 16 years combined experience as a real-time artist and programmer in the gaming and simulation industries. I have been part of development teams working on projects for NASA, Unity Technologies, Lockheed Martin, Electronic Arts, Activision, THQ, Disney/Pixar, Codemasters, Wizards of the Coast, Mattel, Hasbro, Digital Extremes and Majesco. I've also worked on mobile games for the bands Train, Panic! at the Disco and Sia. Through my career I've also experienced teaching Unity and game development principles as a college professor. One my recent experiences at NASA Marshall Space Flight Center allowed me to teach STEM principles to students through the creation of software interactives. I am currently a Senior Technical Artist with Capgemini Engineering creating world-class interactive and immersive real-time experiences that bring products and ideas to life.